Unreal Engine 5.6 has some great new features, and it means the ability to produce awe inspiring immersive content is ever evolving. This livestream will show you some new techniques that have opened up due to the 5.6 update and how the OWL 360 Rendering plugin supports them.
We are excited to share the features and capabilities of our new 360 camera, try it for free by downloading from our website: https://offworld.live/resources/downl…
This tutorial was followed by a Discussion in our Discord channel, where we host our weekly hangouts. These sessions are an open space where anyone can discuss the interesting topics and challenges surrounding 360 renders in Unreal Engine. The are hosted in our Discord every Wednesday in our #Wednesday Drop-ins voice channel:
/ discord
Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A.
Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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