The new Composure engine plugin, a C++ and Blueprint framework designed to make complex real time compositing pipelines with ease, arrived with the release of Unreal Engine 4.17. Our team takes a look at the new Composure Sample Project and breaks down some of its fantastic features. We discuss how it was constructed, how you can get started with compositing in UE4, and the best practices for gathering your content for compositing. We also dive into the new and upcoming documentation efforts for the compositing tools and answer your questions on compositing in UE4.
[00:00:00] Intro/News
[00:02:44] Community Spotlight
[00:07:20] Getting Started with Composure
[01:00:58] Outro
NEWS
Expos for Indies
https://www.unrealengine.com/en-US/blog/expos-for-indies
Unreal Dev Grants Announce
https://www.unrealengine.com/en-US/blog/epic-games-awards-over-200-000-in-new-unreal-dev-grants
COMMUNITY SPOTLIGHT
Hangry Bunnies from Mars
http://store.steampowered.com/app/672910/Hangry_Bunnies_From_Mars/
Boy Sichterman
https://www.artstation.com/artwork/ONreJ
Interactive Tree Creator
Announcement Post
https://forums.unrealengine.com/unreal-engine/events/126066
Source