We’re kicking off a series to build a targeting component. We’ll be using visual scripting, blueprint and a lot of the things we’ve learned in fundamentals to and UI to build out and control our targeting. Join for the first stream of 2025!
🎓Materials
🎓 UI
We’ll see how far we get in todays stream!
✨💲 Tips are welcome! (We also have Patreon below and supers):💲✨
https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6
Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV
🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW
Spreading the word is also a great way to support the channel.
🙏Truly grateful for support in all forms.✨
🗓️ We host these live tutorials as part of our shared journey 🚶♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.
Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years…whatever it was…it was a lot
#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation
00:00:00 Stream Start
00:00:59 Intro
00:03:13 Materials intro and Recap
00:05:15 Texture Based Reticle
00:17:20 Enemy Location Update
00:19:37 Procedural Material Reticle
00:43:50 UV Coordinate Procedural Setup
01:02:09 Gradating the texture
01:08:52 Radial Gradient Walk Through
01:12:30 Q&A and Wrap Up
00:09:40 Enemy Setup
00:14:40 Targeting Reticle/Actor Setup
00:21:07 Component Setup
00:48:20 Changing Targets
00:54:47 Input & Keyboard
00:58:45 Wrap Up
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