Targeting Component Series #1 | Unreal Engine Actor Component Tutorial




We’re kicking off a series to build a targeting component. We’ll be using visual scripting, blueprint and a lot of the things we’ve learned in fundamentals to and UI to build out and control our targeting. Join for the first stream of 2025!

🎓 Components
🎓 Visual Scripting
🎓 Enhanced Input
🎓 UI

We’ll see how far we get in todays stream!

✨💲 Tips are welcome! (We also have Patreon below and supers):💲✨
https://www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6

Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
https://patreon.com/ASKaDEV

🔗 Join our discord server for questions and community:
https://discord.com/invite/z8rdA68wYW

Spreading the word is also a great way to support the channel.
🙏Truly grateful for support in all forms.✨

🗓️ We host these live tutorials as part of our shared journey 🚶‍♂️ into the heart ❤️ of Unreal Engine and Blueprint for development and virtual production. Together as a community, we learn, stumble, grow 🌱, and improve, addressing your questions and discovering new techniques along the way.

Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years…whatever it was…it was a lot

#UnrealEngine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation

00:00:00 Stream Start
00:00:29 Intro
00:03:00 Series Goal Demo
00:04:40 Project Setup
00:09:40 Enemy Setup
00:14:40 Targeting Reticle/Actor Setup
00:21:07 Component Setup
00:48:20 Changing Targets
00:54:47 Input & Keyboard
00:58:45 Wrap Up

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