GASP_DynamicAdditiveOverlay(1.38)
– 1. Gameplay Tags have been separated into individual Gameplay Tag Tables to reduce complexity and makes it easier to manage them from Tables if Desired.
– 2. BP_Slot_Master: Item Slots will now be identified via GameplayTag which I hope reduces confusion as to how they work.
– 3. AC_SlotManager: Refactoring of the Pickup Function to separate the pickup so that we could handle pickup of items and slot actors from a single function.
– 4. AC_SlotManager: Slot Actors can now be picked up and a variety of Find and Drop function variants for them were created to suit any need.
– 5. AC_SlotManager: Added Better Comments to the FindSlotByItemTag
– 6. AC_SlotManager: Fixed Error for Invalid Reference when grabbing Attached Items from a Slot
– 7. ABP_SandboxCharacter_DAO: Lowered the Exclusion of the arms down to the hands to reduce desynchronization around the shoulders.
– 8. CBP_SandboxCharacter_DAO: Fixed a bug where if the items were holstered before a Traversal they would be pulled out anyway after the Traversal
– 9. CBP_SandboxCharacter_DAO: InputActions now have the hotkey posted in the Bubble to reduce confusion and make it easier to find the hotkey while browsing around in there.
– 10. Adjusted the Rifle Ready Layering Settings to reduce left arm issues resulting in arm locking on several Template Characters and to improve synchronization between the left arm/shoulder and the body.
BuyMeACoffee: https://buymeacoffee.com/j0hnc0nn0r
Release Video: https://youtu.be/upWIKxX9KsE
Project Files: https://ko-fi.com/unrealdevop
Project Documentation: https://unreal-devop.gitbook.io/gasp-dynamicadditiveoverlay
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