Unreal Engine 5: School of Fish (Water Series)




You can purchase the school of fish project files here:
https://ue4tutorials.gumroad.com/l/schooloffish

You can purchase the completed water series project files here:
COMING SOON
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Welcome back to my water (related mechanics) tutorial series. This next tutorial shows how to make a variety of school of fish for unreal engine using niagara. It covers:
– Making a fish material that waves
– Making a school of fish particle effect where the fish disperse over time
– Vortex/Circular swimming fish particle
– Smaller fish groups
– Easily customisable fish meshes
– Change spawn count and range
– Randomise fish colours and size
– Change fish speed
– Follow or escape player
– Project files exclusive: Pufferfish
– Project files exclusive: Jellyfish
– Project files exclusive: Seahorses
– Project files exclusive: Turtles
– Project files exclusive: Eels
– Project files exclusive: Crabs
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Waving fish material (by Coreb Games): https://youtu.be/aAJOg0Ak9N8
Water ambient particle tutorial: https://youtu.be/IGwEFCExMKE
Swimming tutorial: https://youtu.be/380UpiFVsrU
Submarines tutorial: https://youtu.be/380UpiFVsrU
Water series tutorial series playlist: https://www.youtube.com/playlist?list=PLd6LaoDjaEtNp1kQthFe2-TDYalXlNuX0
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Patreon (Project files and more): https://www.patreon.com/UE4Poseidon
Ko-Fi (Donations/Tips): https://ko-fi.com/ue4blueprinttutorials
Gumroad (Exclusive project files): https://ue4tutorials.gumroad.com/
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https://www.youtube.com/channel/UCqPZeIa_lU0ML7JG7D_FP5Q?sub_confirmation=1
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