Project Files: https://www.patreon.com/posts/116738422 .
This is the 135th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to integrate motion matching animation database for great sword locomotion of the character. The animation blueprint will switch between different motion matched databases based on the weapon character is holding. In this project we have a great sword and one handed swords.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims
Full Playlist :
Action RPG series with gameplay ability system:
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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