Epic’s Tile Breaking Technique Explained – Unreal Engine Tutorial 5




I was checking out the City Sample project and came across a cool little function for breaking texture tiling. I simplified it a bit and thought I’d show you how it works. All credits to Epic’ team.

*Custom HLSL*

angle *= 6.28318;

// Rotation
float RotX = UV.x * cos(angle) – UV.y * sin(angle);
float RotY = UV.x * sin(angle) + UV.y * cos(angle);

//Set new rotation
UV.x = RotX;
UV.y = RotY;

return UV;

Rotation Matrix Videos:

Music: « I Feel Great – Jeremy Korpas »

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