Unreal Engine 5 – Armor as a Collectible Gameplay Ability – Action RPG #120




Project Files: https://www.patreon.com/posts/115457192 .
This is the 120th episode of the new tutorial series on Action RPG game using Gameplay Ability System. In the last episode, we prepared an armor for the character that is able to use as a modular part of the character. Today, we are going to create a collectible gameplay ability which allows player to collect the armor in the runtime and apply it to the character. Based on the assigned gameplay effects to the armor, character will be granted with different attribute changes like health bonuses while wearing the armor. This will be compatible with the inventory system we have worked on.

I am using this armor model as an example: https://sketchfab.com/3d-models/5-piece-platemail-metahuman-rigged-d5a36fd5d69640b29bb7e92f72f61608

Animations are sponsored by: https://www.ramsterzanimations.com/
https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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Action RPG series with gameplay ability system:

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