Ready to take your combat system to the next level? In this Unreal Engine 5 tutorial, we’ll show you how to create fluid and dynamic combo attacks using the powerful Gameplay Ability System. Combo attacks are a vital part of any action RPG, and mastering them can significantly enhance your game’s combat mechanics, making the gameplay more engaging and satisfying for your players.
This tutorial focuses on the implementation of combo attacks and assumes you have your animations ready. Creating and designing the animations themselves is not covered in this tutorial.
Sword And Shield animations used in my example: https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims
Content:
00:00 – Intro
00:30 – Combo Attacks
31:20 – Fluid Combo
35:15 – Combo Finishers
49:50 – Refactoring
01:09:05 – Final Result
01:09:35 – Outro
Voir sur youtube