In this video, you will learn how to make an enemy object that will shoot bullets at your player. The first thing you need to do is to make a sphere that will be resized to be smaller than the enemy cube. Next, you have to add a script that will instantiate the bullet from a spawn point, which is an empty game object, consisting of only one element – Transform.
The script used in this video describes what exactly is required for an instance of an element to be magically generated. It’s a very simple Unity tutorial that can be useful for beginners.
I can help you make an enemy shooting script in Unity, that will follow your player by using a component called AI. The predefined enemy can travel inside the Nav mesh, shooting bullets at a fixed time, causing your player to collect damage and if it collects a lot of damage, the game ends.
If you find this video helpful, consider subscribing. I will make videos every week. This is the sixth video in the 3D platformer tutorial series. Lastly, I will make more game development tutorials and other content related to game industry. These videos will help beginner game developers become better and make amazing games.
Disclaimer: the point of enemy shooting is in entertainment, not in causing physical damage to the player.
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Music used in the video:
I created my own music. The official channel for music production is called Kozmobot Music.
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