Part of CryENGINE SDK Game Programming Essentials video series. For the full Course visit:
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How to find where the entity properties come from in the code so that we can make changes. Look for the entity’s corresponding source file.
• Browse the CryGame project for the entity source you’re looking for
• Inspect the entity code to learn more about it
• Look at various XX_ScriptBind.h, .cpp and gameobject classes already created by Crytek to better understand the flow of the engine and entities. Always remember to debug/look at examples in the CryGame project.
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