Take your own sculpt or face scan and export to fully rigged MetaHuman skeleton in under 10 minutes!
Mesh to MetaHuman for Unreal Engine 5
Special Thanks to :
Gaby – https://www.youtube.com/c/FeedingWolves
Gabriel – https://www.youtube.com/channel/UC0Zy6gW9_xGnxGhq-QHK8VQ
Jet, Sky and Nick – https://www.youtube.com/c/TheSecretHideout
0:00 – Introduction to Mesh to MetaHuman
0:33 – Prepping Scan Data
1:28 – Activate MetaHuman Plugin
1:49 – Importing Scan to Unreal
2:31 – Scan to MetaHuman
2:50 – Selecting Scan
4:17 – Tracking Active Frame
5:04 – MetaHuman Identity Solve
5:33 – Export to MetaHuman Creator
6:47 – Cleaning up Mesh Data in MH Creator
7:35 – Skin
8:10 – Blending Faces
8:56 – Eyes
9:39 – Custom Sculpting Head Shapes
10:23 – Hair
11:14 – Importing Custom MetaHuman into Unreal Engine
13:28 – Using Facial Rig
14:22 – Special Thanks / Closing Thoughts
Voir sur youtube