This session by Epic’s Sjoerd De Jong covers the latest improvements to Unreal Engine’s Volumetric Fog and lighting features.
Within a beautiful nature scene you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.
Learn more at http://www.unrealengine.com/gdc2018
[00:07] – Overview
[02:53] – Recent Changes
[05:54] – Volumetric Fog Configuration & Understanding
[13:40] – Volume Materials & Particle Systems
[17:16] – Advanced Tricks with Volume Materials
[23:17] – Performance & Final Fly-through
Source