Unity Architecture for Noobs – Game Structure




Unity Architecture is one of those things which can completely overwhelm new devs. This video will introduce you to a handful of architectural design patterns, which shy away from over-engineering, allowing you to learn the basics and get on with developing your game. Simple patterns are perfectly fine for most projects solo devs and small teams set their sights on.

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0:00 – Intro
0:50 – Hierarchy (Scene structure)
2:17 – Project (Folder structure)
3:00 – Singleton Managers
3:58 – Game Manager
5:47 – Unit Manager
6:12 – Scriptable Objects
8:22 – Persistent Systems
9:18 – Audio System
9:38 – Resource System
10:44 – Unit hierarchy
14:33 – Utilities
15:00 – Rest of Folders
15:18 – That’s it (+announcement)

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