2D Character Rigging & Inverse Kinematics – Unity Tutorial




Rig up your 2D character in Unity using Unity’s 2D animation library (creating a skeleton). Next, I’ll show you how to hook up IK (inverse kinematics) to your character to perform realistic joint movements. Finally, I’ll show you how to use all of this together to create great-looking animations.

Note: The photoshop steps can be completely replaced by your software of choice. Instead of using PSD Importer, simply import a sprite with the components laid out side by side.

PSB file: https://bit.ly/3DQjrnd

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0:00 Intro
0:06 Preparing your character to import
0:34 Installing the required packages
0:43 Opening the skinning editor
0:56 Rigging the character
2:33 Assigning geometry to the bones
4:08 Adding IK (inverse kinematics) to the rig
7:26 Animating using bones and IK

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