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Lesson 7 of the 2D Platformer Tutorial Series!
In this lesson, we’ll implement a melee attack system that allows your character to strike enemies with smooth and responsive animations. We’ll connect the attack input to animations and create a system that detects and damages enemies on hit.
Here’s what you’ll learn:
Implementing melee attack mechanics in Unity 2D
Connecting animations to actual attack logic
Using colliders to detect enemy hits
Adding attack cooldowns to balance combat
Creating a satisfying and polished melee combat system
By the end of this lesson, your character will be able to perform melee attacks that feel responsive and impactful!
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