Dialog? Dialogue? Either way, in this Unity Tutorial we’ll be looking at adding a simple system into our game that types out sentences one character at a time.
Dialogue systems can get pretty elaborate, and this solution is obviously not going to support anything extensive, but its a great starting point for just being able to get a narrative into your game and interactions with NPCs.
In the video I have the conversation being triggered by the Start method of our script, but you could use triggers or key inputs to call StartDialogue() from any way that you’d want.
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