4.26 Water And Volumetrics Preview | Inside Unreal



Get a peek at the upcoming experimental Water tools releasing in UE 4.26! Ryan Brucks will start with a breakdown of the new Single Layer Water shading model and then show how Water Bodies create cohesive water features. We will then go over new features such as Gerstner Waves, Fluid Simulator, Caustics generator and how they can be connected together.

NOTE: Ryan’s screenshare quality improves a couple of minutes into the livestream.

DISCUSSION THREAD
https://forums.unrealengine.com/unreal-engine/events/1813965

TRANSCRIPT
https://epicgames.box.com/s/7eibqvad1dv3tpdgybt3knq1caw4420t

NEWS

Unreal Engine 4.26 Preview 1 now available
https://www.unrealengine.com/blog/unreal-engine-4-26-preview-1-now-available

Free City Park Environment Collection now available
https://www.unrealengine.com/blog/free-city-park-environment-collection-now-available

New in-camera VFX onboarding resources for virtual production
https://www.unrealengine.com/blog/new-in-camera-vfx-onboarding-resources-for-virtual-production

COMMUNITY SPOTLIGHTS
Let Them Trade
https://store.steampowered.com/app/1313290/Let_Them_Trade/

Async Loading Screen Plugin
https://forums.unrealengine.com/community/released-projects/1809943

Soria
https://polargryph.itch.io/soria

Source

KA2Studio
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