Get a peek at the upcoming experimental Water tools releasing in UE 4.26! Ryan Brucks will start with a breakdown of the new Single Layer Water shading model and then show how Water Bodies create cohesive water features. We will then go over new features such as Gerstner Waves, Fluid Simulator, Caustics generator and how they can be connected together.
NOTE: Ryan’s screenshare quality improves a couple of minutes into the livestream.
DISCUSSION THREAD
https://forums.unrealengine.com/unreal-engine/events/1813965
TRANSCRIPT
https://epicgames.box.com/s/7eibqvad1dv3tpdgybt3knq1caw4420t
NEWS
Unreal Engine 4.26 Preview 1 now available
https://www.unrealengine.com/blog/unreal-engine-4-26-preview-1-now-available
Free City Park Environment Collection now available
https://www.unrealengine.com/blog/free-city-park-environment-collection-now-available
New in-camera VFX onboarding resources for virtual production
https://www.unrealengine.com/blog/new-in-camera-vfx-onboarding-resources-for-virtual-production
COMMUNITY SPOTLIGHTS
Let Them Trade
https://store.steampowered.com/app/1313290/Let_Them_Trade/
Tweets by LetThemTrade
Async Loading Screen Plugin
https://forums.unrealengine.com/community/released-projects/1809943
Soria
https://polargryph.itch.io/soria
Source