Tired of manually placing splines in Unreal Engine 5.6?
This video shows you how to build an Automatic Splinemaker that can generate and manage splines for static meshes or actors in just a few clicks.
Whether you’re creating roads, pipes, fences, cables, or modular environments, this tool automates the process — saving tons of time in level design and iteration.
💡 What you’ll learn:
How to automatically create splines in Unreal Engine 5.6
How to use your spline for both Static Meshes and Actors
Blueprint setup & logic for full automation
Tips to expand this into your own procedural tools
📦 Tested on: Unreal Engine 5.6
đź”§ Type: Blueprint (no C++ required)
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#UnrealEngine #UE5 #Blueprint #ProceduralTools #SplineBlueprint #GameDev #UE5Tutorial #UnrealEngine5 #LevelDesign #ProceduralGeneration
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